Thanks Lawrence, I agree with you that I can check for overlaps, and change the connectivity, yes this could be a work around, but I don't have a work around for pcell parameters. That is, if I change a parameter like number of fingers, and I call the related callback function, from skill, and then query for the geometry of the fingers, I don't get the updated list of rectangles. Note I used Andrew's code: CCSinvokeCdfCallbacks(geGetEditCellView()) And as mentioned previously, if I do a dbSave or put a breakpoint after changing the number of fingers, things work correctly. I need geometry information of the underlying pcell after a change of parameters and I don't know how this can be obtained otherwise. But in either case, it seems that some kind of refreshing the db function should be provided.
↧